On Sat, Dec 22, 2007 at 11:26:18AM -0600, chris clepper wrote:
This is what the vertex_array objects basically do. The vertex_model object opens up a .obj and then passes the vertex, normal, texcoord and color data to other vertex_ objects for processing. The speed is pretty good - better than standard geos - but the better route is to use shaders. Shaders allow for more end user manipulation than the vertex_objects could ever offer.
Alright, I'll have to take a closer look at shaders in Gem then. Thanks for the advice. Can anyone point me to a simple vertex manipulation shader I can run in Gem to get started?
Best,
Chris.