Hi, Chris McCormick hat gesagt: // Chris McCormick wrote:
In playing around with PD, i'm finding that the patches i'm designing are coming across sounding too pure and clean. Does anyone have any tips for adding some kind of random crustiness to sounds? To get sounds that detune in an authentic analogue style, and filters which distort slightly at the low end etc. I'm trying things out like modulating with brown noise etc. which is working fairly well, but I thought that maybe someone else is into the same aesthetic, and could give me some tips.
You might try to downsample some things a bit with the [block] object. Some early digital synths or sample player didn't do CD-quality as is the default in PD. Then you could build your own distortion with simple waveshaping. An example patch is wsinstr.pd in my waveshaper package from footils.org (not shabby/shaffy, the other one.) The principle is, that you have an oscillator, say [osc~] The output from that osc~ is used to lookup values in a table and the found table-values then get send to the dac~. With different tables you can get simple, but effective distortions.
And feel free to use ready-made plugins depending on your platform (LADSPA/VST) for distortion/detune.
Feel free to reply off list if this is not the appropriate forum for this kind of discussion.
It is a very appropriate forum here ;)
Frank Barknecht _ ______footils.org__