Stefan Turner wrote:
Hi list,
Are any plans to implement shadows and reflections in GEM? This has been asked a while ago, I'm just wondering if things have changed since then. If not, out of interest, what's the main problem with implementing them, aside from being very CPU-heavy? I think they would both be really cool features.
openGL does not support shadows at all (but there are some tricks that generate things that look like shadows) they have a low priority on my todo-list
a simple reflection model should be possible, once the "multiple_window" thing gets finished.
mfg.asdr. IOhannes