Hallo, Kevin McCoy hat gesagt: // Kevin McCoy wrote:
the solution is to use 2 instances of pd: pd -noaudio for gem. pd -rt for audio.
for communication between audio & video i used netsend / netreceive or you can use OSC.
Wow, that sounds like a major irritation. How about increasing the buffer size of the audio? I don't know if that helps or would be at an acceptable level for live work...
This also is possible, however if your desire is syncing audio and video rather tightly, large audio buffers won't cut it: Because there is no (easy) way to delay the visuals, things will be out of sync. I've been there. ;( For my latest Gem/audio works I run two Pds again, one for all audio generation, sequencing and the physics, the other only does Gem: It gets netsent the coordinates of geoms to render.
I don't do this yet in my older set as performed in Montreal, but the "faltig" patch runs with a risky low audio buffer, which sometimes gives dropouts. I just keep my fingers crossed all the time. ;)
Frank Barknecht _ ______footils.org_ __goto10.org__