zmoelnig@iem.at wrote:
the diagram shows: one [gemhead] is uploading an image to the gfx-card
via [pix_texture]. another gemhead uses this texture and displays it onto a square.the 2nd outlet of [pix_texture] should output enough information, so
that another [pix_texture] (without a pix in the chain), can re-use
the same texture when it get's the info in its 2nd inlet.
Yes, that describes my setup exactly.
thomas: what is the problem? "not working" is a rather vague description. i recently discovered that the output of the 1st pix-texture would
give wrong texture coordinates when using normalized textures
(power-of-two sized). the w32-binaries certainly still have this bug.
The square is not visible, neither with or without texture, no error output in the Pd console.
for now i can think of two workarounds:
- if your machine/build supports it, try using rectangle-textures and
see if it works.
From what I gather from the [pix_texture] help patch,
rectangle-texturing is the default. IIRC while playing around with the environment mode for [pix_texture] (sending an [env $mode( to inlet 1), GL_Blend or GL_Add (2 or 3) made the square visible without the texture.
- if it is not supported, try manually setting the texture-coordinates
to 1,1 (e.g. use [pix_coordinate]) (you could also manually set the
texcoords by modifying the messages that comes out of [pix_texture];
it is human-readable and of the form (iirc): "<texid> <width> <height>
<texmode>"; you want to modify <width> and <height>)
I'll try that when I have my hand on the Vista machine again.
Thanks, Thomas