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On 2011-09-01 10:59, brandt@subnet.at wrote:
Zitat von "IOhannes m zmoelnig" zmoelnig@iem.at:
On 2011-09-01 10:25, brandt@subnet.at wrote:
text3d........hurra!!!!....if i preload a font it does crash anymore.....
first of all, thanks for tracking the problem so far!
since i´m not able to do anything else....with pleasure
with "preload" you mean, sending a "font /path/to/my/valid/font.ttf" message before starting the rendering?
before switching on the render chain
thanks. i was more referring to the actual message than the time of execution, but i think i understand now.
do other text objects ([textoutline],...) crash as well?
i do not know, because i did not use it so far....i´ll give it a trail
super, just replace [text3d] by [textoutline].
when looking through your logs again, i noticed something weird:
<snap> tried C:\Program Files (x86)\Common Files\Pd\C:\Program Files (x86)\pd\extra\Gem\examples\data\vera.ttf and failed tried C:\Program Files (x86)\pd\extra\C:\Program Files (x86)\pd\extra\Gem\examples\data\vera.ttf and failed tried C:\Users\brandt\Application Data\Pd\C:\Program Files (x86)\pd\extra\Gem\examples\data\vera.ttf and failed tried E:\Mkoffa_root\camera\C:\Program Files (x86)\pd\extra\Gem\examples\data\vera.ttf and failed </snap>
so it basically tries to find the font in some nonsense paths, which fails. it shouldn't crash though.
i'll be offline for the next 2 weeks, and unlikely to fix any problems in this time (ah, holidays...) please file a bug-report at http://sf.net/projects/pd-gem/ with all the information you have.
gamsdr IOhannes