On 12/4/05, ix yaqtil@gmail.com wrote:
125 [sphere] objects take up a lot of CPU. The more involved PMPD patches spend up to 90% of the time drawing the spheres. Try creating a sphere in a 3D app like Blender and loading it using [model] and see if it makes a difference.
how many spheres can you do in blender? sending back the data via OSC... and what about ODE. how well does it perform? http://www.ode.org/
My suggestion was to create a Wavefront .obj file of a sphere in Blender and load it using [model]. The [model] object uses a display list which caches all of the geometry on the video card. It's not uncommon to see a 10x gain by using a display list over immediate mode calls.