"control rate" is the Csound version of block size, but the other way around. Instead of saying how many audio samples per pass, you specify how many control passes per second. Guess that makes it the inverse of block size.
On 5/21/06, Mathieu Bouchard matju@artengine.ca wrote:
On Sat, 20 May 2006, thewade wrote:
Sorry, that is the bang gui object, the circle in the square. [value] object seems to be a lot like a [float] tied into a [send] or [recieve]. If you merged [float], [send] and [recieve] you would have [value] is what I was trying to say.
Yes, now that I think of it, you are right.
I didn't know that about [line]. Thanks for the info! I always thought [line] was just [line~] except at the control rate. I learn somethin' new every day.
What's "control rate"? the messagesystem doesn't have a "rate". Its rate is whichever speed individual messages are fired at, which is very much varying, as you can select any rate you want using [metro] or the second argument of [line] or a setting in [gemwin] or whatever else that use "pd clocks" to work. In addition to that, it's possible to remove messages from a stream, duplicate them, etc.
This is what makes the messagesystem completely different from the DSP, in which everything happens at fixed rate (one fixed rate per subpatch).
_ _ __ ___ _____ ________ _____________ _____________________ ... | Mathieu Bouchard - tél:+1.514.383.3801 - http://artengine.ca/matju | Freelance Digital Arts Engineer, Montréal QC Canada
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