I think there's a "seperator" object that does that, if I understand your question correctly. I can't get PD in front of me at the moment so I can't double check.
-ISH
siggmuss wrote:
hi Peter and list many thanks for your help and examples, im making some awesome stuff with this!!!
well i have a new question... maybe you can help me: the idea of the patch is a camera that travels to weird places, i have a problem with this because if i change the parameters of the translateXYZ , rotateXYZ, it affects the whole structure, and i was wondering if there is any way of affect just the incomming ones. for example i want that when i change those parameters , begin affecting to geos that are far away (not all the structure at the same time) , so all the structucture will change progresively . i have no idea of doing this. any idea would be nice thanks
here is the patch!
#N canvas 527 96 478 538 12; #X obj 16 40 gemwin; #N canvas 313 511 834 348 init 0; #X obj 45 213 outlet; #X obj 45 80 loadbang; #X msg 45 120 fogmode 1 , fog 0.5 , color 0.2 0 0.5 , fogcolor 0.2 0 0.5 , lighting 1; #X connect 1 0 2 0; #X connect 2 0 0 0; #X restore 16 14 pd init; #X obj 38 115 gemhead; #X obj 75 42 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1 ; #N canvas 836 52 458 308 light 0; #X obj 43 35 gemhead; #X obj 43 75 world_light; #X obj 126 26 loadbang; #X msg 126 51 1 1 0; #X connect 0 0 1 0; #X connect 2 0 3 0; #X connect 3 0 1 1; #X restore 16 69 pd light; #X msg 86 15 create; #X floatatom 67 435 5 0 0 0 - - -; #X obj 38 165 t a b; #X msg 196 231 0; #X obj 177 261 i; #X obj 210 261 + 1; #X obj 38 220 t a b; #X obj 25 318 separator; #X obj 177 296 +; #X obj 251 195 f; #X obj 38 95 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X msg 270 160 0; #X floatatom 622 207 5 0 0 0 - - -; #X floatatom 553 209 5 0 0 0 - - -; #X obj 37 463 sphere; #X obj 37 364 translateXYZ -4 0 1; #X floatatom 153 500 5 0 0 0 - - -; #X obj 38 192 repeat 90; #N canvas 834 452 466 316 fmod 0; #X obj 67 37 inlet; #X obj 67 211 outlet; #X obj 67 103 % 23; #X obj 118 118 i; #X obj 93 146 -; #X obj 67 182 +; #X obj 67 62 t f f f; #X connect 0 0 6 0; #X connect 2 0 5 0; #X connect 3 0 4 1; #X connect 4 0 5 1; #X connect 5 0 1 0; #X connect 6 0 2 0; #X connect 6 1 4 0; #X connect 6 2 3 0; #X restore 178 324 pd fmod 90; #X obj 284 197 + 0.4; #X floatatom 475 205 5 0 0 0 - - -; #X floatatom 117 96 5 0 0 0 - - -; #X obj 183 384 loadbang; #X msg 164 425 3; #X obj 16 285 rotateXYZ 8 1 13; #X obj 38 141 translateXYZ -3 2 -20; #X text 504 170 play with this; #X connect 1 0 0 0; #X connect 2 0 30 0; #X connect 3 0 0 0; #X connect 5 0 0 0; #X connect 6 0 19 1; #X connect 7 0 22 0; #X connect 7 1 8 0; #X connect 7 1 14 0; #X connect 8 0 9 1; #X connect 9 0 10 0; #X connect 9 0 13 0; #X connect 10 0 9 1; #X connect 11 0 29 0; #X connect 11 1 9 0; #X connect 12 0 20 0; #X connect 13 0 23 0; #X connect 14 0 13 1; #X connect 14 0 24 0; #X connect 15 0 2 0; #X connect 16 0 14 1; #X connect 17 0 20 1; #X connect 18 0 29 3; #X connect 20 0 19 0; #X connect 21 0 19 2; #X connect 22 0 11 0; #X connect 23 0 20 3; #X connect 24 0 14 1; #X connect 25 0 29 1; #X connect 26 0 30 1; #X connect 27 0 28 0; #X connect 28 0 6 0; #X connect 29 0 12 0; #X connect 30 0 7 0;
thanks
bye
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