Hello,
For a drumbox project, I wanted to parse more than velocity and note parameter to a voice, like pitch, envelope, FX, ... My first idea was about multiplexing all values and parse them into note and velocity input of [poly] object, and with the sound number, retrieve everything from arrays. This works fine but this comes more complicated for storing all the values into a preset file, and the patching is heavy.
Then I tried to use SSSAD instead of multiplexing, the patching became very clear and light, but I went into a scheduling problem.
Each time a drum instrument is played, the instrument name goes to the second inlet of [polypoly], and in my voice abstraction, [set( is trigged to [SSSAD_ADMIN(.
I use the drum instrument name for routing the output of [r SSSSAD].
When different drums are played at the same time, the parameters are mixed together, I couldn't find out a solution for resolving this.
I could work around some footils examples to show this issue through examples...For the moment here is a share of the files I am working on: