Hi, when I use pix_mix with video or live input I have to do strange rendering order to avoid flicker. (see attached patch) I have to render the left inlet before the right, although the left inlet triggers. if I do it the other way round then I get occasional flicker. anybody has similar problems? (os x, gem from march 29). marius.
#N canvas 671 22 489 589 10; #X obj 114 364 hsl 128 15 0 1 0 0 empty empty empty -2 -6 0 8 -262144 -1 -1 0 1; #X floatatom 112 387 5 0 0 0 - - -; #X obj 41 464 rectangle 4 3; #X obj 41 437 pix_texture; #X obj 279 140 bng 25 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X obj 279 169 openpanel; #X msg 279 193 open $1; #X obj 52 267 pix_video; #X msg 52 244 dimen 320 240; #X obj 52 224 loadbang; #X obj 224 268 pix_film; #X obj 124 162 t a a; #X obj 41 386 pix_mix; #X obj 42 69 gemwin; #X msg 42 48 create , 1; #X obj 287 244 loadbang; #X msg 287 268 auto 1; #X obj 124 137 gemhead; #X connect 0 0 1 0; #X connect 1 0 12 2; #X connect 3 0 2 0; #X connect 4 0 5 0; #X connect 5 0 6 0; #X connect 6 0 10 0; #X connect 7 0 12 1; #X connect 8 0 7 0; #X connect 9 0 8 0; #X connect 10 0 12 0; #X connect 11 0 7 0; #X connect 11 1 10 0; #X connect 12 0 3 0; #X connect 14 0 13 0; #X connect 15 0 16 0; #X connect 16 0 10 0; #X connect 17 0 11 0;