marius schebella wrote:
hi,
the display of the pictures needs some memory... and maybe a fast graphic card. anyway. i think you will need GEM to show the pictures and then use pix_multiimage in connection with pix_draw.
2 notes: a) [pix_draw] might be the simplest but probably a bad idea. most modern graphic cards with hardware-openGL-support will draw pixeldata with [pix_draw] painfully slow. it would be much faster to use [pix_texture] in connection with [square] instead of [pix_draw]. use [rectangle] instead of [square]. a.1) you might need a rather recent copy of Gem for [pix_texture] to take images which size is non-power-of-2. gem<=0.87cvs (including gem-0.87) will only work with images that are 2^n-sized. if you are on windows, i have put a 0.888pre compile onto the gem.iem.at yesterday.
b) if your graphics card has also a lot of ram to be able to hold all images in gfx-memory, you could also use [pix_imageInPlace] in conjunction with a [square] (resp. [rectangle]). you don't need the [pix_texture] for this.
having said all this, i have to notice that for one who has to learn pd/GEM in 1 day, marius' solution was definitely a lot simpler ;-)
mfg.a.dsr IOhannes