the idea (and watch out the max/jitter list during the next day for announcements...) would be to integrate a whole gameengine module. it would take care of character animation and scene management. don't know about warp pointer, though... marius.
Chris McCormick wrote:
Hi,
My dream of writing a quake style shooter in Gem (heh) has been foiled. Apparently neither Gem nor luagl support the glutWarpPointer call which many shooters use to restrict the mouse to the centre of the screen between reads of the mouse pointer movements (so the mouse can't move off the screen). That and the fact that the Gem window sometimes seems to not pick up key presses in full screen mode. Any chance we can add glutWarpPointer to Gem? Any other ideas?
Best,
Chris.
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