cyclone.pd_linux is the whole cyclone library compiled into one DLL/
dylib/so. I think this is the thing that you mentioned needing for
importing Max patches.
.hc
On Mar 28, 2008, at 1:28 PM, marius schebella wrote:
please be more detailed. right now I am trying to compile from scratch and are in the middle
of "fink install ffmpeg ffmpeg-dev libavcodec1-dev libavcodec1- shlibs libdv4 speex3 lame-dev lame-shlibs fftw3 libftgl1 libhid0
libquicktime0 faac-shlibs faac-dev libfaad1-dev libfaad1-shlibs
libpostproc1" which takes some time. but then I can try. marius.Hans-Christoph Steiner wrote:
You could just include the cyclone.pd_linux in addition to the
libdir that is already there. .hc On Mar 28, 2008, at 1:16 PM, marius schebella wrote:in the shadow folder there is a file cyclone.c. I think that
should include this loader functionality. but I don't know if you
can build it as a separate object, or if this will only work when
you build cyclone as a library and not single objects. marius.Hans-Christoph Steiner wrote:
I don't really know much about those tools, but it would be
really great to have the cyclone importer tool integrated into
Pd-extended. .hc On Mar 27, 2008, at 4:45 PM, marius schebella wrote:hi (hans), is there a problem with externals/miXed/shadow/cyclone? did you
think about integrating this into pd-extended? I think it is a useful
object. can you help me, what do I need to do to get it compiled within
the pd-extended build system? marius.
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