Hi again,
Krzysztof Czaja schrieb:
right, t_garray of floats is just an ordinary array available somewhere in the patch: [terrain~ <name>...] is similar to, say, [tabread4~ <name>].
OK, I think it works now. I'm not quite shure what kind of output to expect from terrain~ since I'm not that familiar with that wavetable stuff. Anyway, I've uploaded terrain~ and you can donwload it from the PeRColate site...
...
Yves once said that only minor changes were necessary to get PeRColate compiled for Linux. I don't have access to a Linux box so somebody else would have to do it.
yes, as it seams, making the sources cross-platform is plain easy, esp. without using -Werror, but there need to be at least some way of synchronization with your future efforts.
If someone could do the port and point me to the changes I could try to put an eye on these things in future changes / additions... a short list of common "do's and don't's" for Linux would also be a good starting point. It seems to me that it is basicly a question of how to assign int's.
Olaf