Le 3 mai 08 à 15:41, marius schebella a écrit :
I think it would be cool, if users had the possibility to decide themselves whether they want to use richer graphics display in their patches. to create an interface like in synthmaker, you need for example opengl features inside the patcher window. I know that people already do that and it seems to work well, but it is not supported by pure pd, one reason for which is that the tcl/tk patcher system is too much integrated in the pd core. what is so bad about, if you create [ADSR] that it comes as a nice little control gui with all the knobs already included?
OK, here a small ADSL interface with knobs ;)
It works with Pd version 0.39.3-extended. I don't know why but
[image] doesn't work with pd-0.40.3-extended-20080315
Maybe some people would be interested to 'design' some abstractions.
Problem : the size. 9.9 Ko :)
++
Jack
it is not true that words are "better" than images. and it is not true that more information in a patch means "better". I think you are right from the viewpoint of a programming user, but users that just want higher level usuability want better graphics at least the *possibility* to add graphical UI features. but this is
quite a lot of work...a good example for me are web-pages. you really don't want to read all the code behind. you want it to work and have a nice UI. with pd you also want a nice interface for the "performing" situation.
btw. we need to make pd run in a browser environment.
marius.
Frank Barknecht wrote:
Hallo, Langsam Wieder hat gesagt: // Langsam Wieder wrote:
if you want to collect some ideas how a real usable and pretty interface for a modular environment could look like, have a look at http://synthmaker.co.uk/about.html it's got bendable links... you never have to leave edit mode... and have a look at how ALL interface elements as bitmap & vector knobs, sliders or wavedraw display consist of modules themselve. the environment is off course not as powerful as pd, but the
interface is just a joy to work with.I've never worked with that, however I'm always irritated, when patching environments have their cord connections flow left to right instead of top to bottom. IMO that's such a waste of space in languages, that are written horizontally. If you look at the "Midi to Poly" object here: http://synthmaker.co.uk/images/components%20L.png you'll see that most of it is just an empty grey rectangle, whose width is just there to make room for the object name. If the in/outlets were top and bottom as in Pd and Max, the box could be
much smaller without losing any information.Of course if objects are just icons instead of works, left-to-right can work, but as Matju once said: "a word says more than a thousand pictures" - icons are very limited. No wonder, SynthMaker also includes a (quite nice) text editor for dsp code.
Ciao
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