Hallo!
I have again a basic alpha blending problem, where I don't find a solution:
For example I have two images (A + B), which are overlapping at a small part (C):
| image A | | | | |------------------ | | C | | -----------|---- | | | | image B | -------------------
Now I want that image A and image B looks normal (unchanged) and in the overlapping part the two images are added so that one sees both - and all this with openGL commands (not pix_add or similar, because I have lots of such regions).
OK, I gave all images an alpha value of 0.5, but then the whole image losses brightness.
So my question: is there a way to get this alpha blending and without a loss of brightness in the images ? or can I "renormalize" this effect somehow (re-increase the brightness) ? (see attached patch where I illustruted this problem with 2 colored rectangles)
Thanks for any hint, LG Georg
#N canvas 545 0 684 281 10; #X obj 27 140 gemwin; #X msg 44 71 create , 1; #X msg 47 102 destroy; #X obj 161 205 rectangle 2 1; #X obj 162 71 gemhead; #X obj 163 107 colorRGB 1 0 0 0.5; #X floatatom 267 61 5 0 0 0 - - -; #X obj 466 204 rectangle 2 1; #X obj 467 74 gemhead; #X floatatom 574 70 5 0 0 0 - - -; #X obj 163 178 alpha; #X obj 467 176 alpha; #X obj 161 141 translateXYZ -1 0 0; #X obj 469 136 translateXYZ 1 0.2 0; #X obj 469 104 colorRGB 0 1 0 0.5; #X text 260 26 when you change these alpha values here , also the colors of the non-overlapping region change:; #X connect 1 0 0 0; #X connect 2 0 0 0; #X connect 4 0 5 0; #X connect 5 0 12 0; #X connect 6 0 5 4; #X connect 8 0 14 0; #X connect 9 0 14 4; #X connect 10 0 3 0; #X connect 11 0 7 0; #X connect 12 0 10 0; #X connect 13 0 11 0; #X connect 14 0 13 0;