Hi list !
For a theatre play I'm working on, I'm trying to implement lighting that emanates from an object in a GEM scene. The light I want is of the punctual topography so I'm quite satisfied with the plain [light] object but the only thing is that when I use [translateXYZ] to put the light source inside the Geo I want that light to emanate from, it just makes that particular Geo disappear, which I don't want.
Does anyone sees the problem and has a potential solution or idea ?
Cheers for the new year !
More news very soon.
++
Jé