Peter Brinkmann wrote:
btw, the multiple_window feature could likely be what you need for a cave-like situation. in theory you could have one instance of Gem on one master-computer, and several slave-renderers (via remote windows) this would (right now) only work under linux and i am pretty sure that you could not deal with large textures.
This sounds interesting, but I'm a bit worried here. When you say 'remote windows', do you mean X forwarding? My experience is that X forwarding in the PORTAL slows things down quite a bit.
yes, it is kind of X-forwarding; my guess was, that since X is forwarding only the openGL-instructions (instead of the window "pixel" contents) this should be fast enough (except when big textures are involved, where we are at the stage of normal pixel-forwarding)
mfg.asd.r IOhannes