On Mit, 2017-08-30 at 10:22 +0200, cyrille henry wrote:
[repeat 1< to pix_texture should work. cheers
Thanks for the hint. 'repeat 1' didn't work for me. The joint was still visible. But then, I don't fully understand the several modes [pix_texture] offers. Thanks to your hint I tried the other methods mentioned in the pix_texture-help.pd. Using 'rectangle 1' seems to do the trick. However, for it to work I had to squeeze the images that I wanted to load as texture to 4096px (the were 5505px before).
Roman
Le 30/08/2017 à 09:18, Roman Haefeli a écrit :
Hey all
I am mapping an image as texture onto a cylinder. The image is mostly white and at the joint where both ends meet a thin black line is visible. Is there a way to disguise the joint so that the texture appears seamless?
Thanks, Roman
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