On Tue, 11 Jan 2011, András Murányi wrote:
2011/1/11 Mathieu Bouchard matju@artengine.ca
There are a lot of possible ways to compile patches without having to deal with machine code generation and use. I'm sure you can triple the speed of a lot of patches in this manner, and I wouldn't be surprised to get tenfold improvements in some cases.
That sounds too cool! Is there a way which includes graphical objects as well?
I'm only thinking about accelerating the message-passing (outlet_anything, typedmess, zgetfn, etc), that's all. Any graphical accelerations (sys_vgui) are a separate matter, and I think that a patch-compiler is quite irrelevant in that matter. The non-graphical part of the object would still be optimised to the same level though.
| Mathieu Bouchard ---- tél: +1.514.383.3801 ---- Villeray, Montréal, QC