Chris McCormick wrote:
My dream of writing a quake style shooter in Gem (heh) has been foiled. Apparently neither Gem nor luagl support the glutWarpPointer call which
On Fri, Dec 14, 2007 at 02:42:09PM -0500, marius schebella wrote:
the idea (and watch out the max/jitter list during the next day for announcements...) would be to integrate a whole gameengine module. it would take care of character animation and scene management. don't know about warp pointer, though...
Well yes, that's one other way of doing it which I thought about. However, character animation and scene management are only useful if your application has traditional notions of characters and scenes. Otherwise it's total overkill, and more cruft in the source. The other problems with that solution are: 1. I like the live-coded nature of Pd and Gem, which wrapping an existing body of code won't give me. I like that I can change things at run time. 2. Wrapping a larger body of code creates cross platform support issues if I want to distribute the code on multiple platforms.
Best,
Chris.