Thanks, Oliver!
[tof/menubutton] looks like it could be easier to handle since it can be made to remember menu items in the patch and doesn't always have to read files for menus that won't change dynamically. It also doesn't have the problem with activating objects underneath the menu despite of the creation order.
Of course I use GOP but I sometimes (more and more often) use a canvas on top of a number box for better looks or displaying things that are not necessarily numeric - like "off, 1, 2, 3, ..."
When I change the value range of the number box it is on top of the canvas which requires extra steps. In some situations where you have several sources of e.g. [set $1( or generally any other relatively complex patching you might risk forgetting to restore some connections. But I have managed to do it anyway so far - it just takes extra time for always double checking. It would just be a nice feature for saving time to be able to put objects up front or behind. Especially for GUIs.
Ingo
-----Original Message----- From: Pd-list [mailto:pd-list-bounces@lists.iem.at] On Behalf Of oliver Sent: Monday, April 13, 2020 11:49 PM To: pd-list@lists.iem.at Subject: Re: [PD] Dropdown Menu external?
Ingo wrote:
OK!
I'm aware of this problem and I'm constantly dealing with this.
It would be great if Pd would have a few more graphical options like "put object to front" or "put object to background". This would save me a huge amount of time when layering different objects or putting a colored canvas behind an object.
Especially that now it is only possibly to move something to the front by cut/paste which removes all connections.
In Pd-extended it was possible to move an object to the front by Cut & Undo which would leave all connections in place.
hi, ingo !
just for completion:
apart from the great jmmmp library, there also the object [menubutton] from the "tof" library. this is the one i use for all of my menu-related purposes.
check out it's help file, it's not especially handy to deal with at first sight, but once you figured out the creation commands, you will get what you need. it's not an "all included" object like MAX's [menu] though, so you will have to feed it any contents "by hand", but it's doable
PLUS you can give it a $0- send and receive name, so use can use it independently and remotely just like any PD vanilla gui object !
about putting objects above each other:
please also consider putting GUI related things that use patchcords into GOP patches (or subpatches) to make the cords invisible. will save you a lot of trouble and no "object hidden behind object" workarounds are needed
best
oliver
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