there are lsend,lreceive objects in ggee which do exactly that.
|im stuck a bit by trying to do something like a "3d video" patch, means |each pixels=cube and get z-translated by it
s colorvalue, with danks`s
|pix_data (but in buffer 0 mode).
|therefor i need a lot of cubes (res320*240) and a lot of abstractions...
|
|so, my problem at the time is, that i need something like a local
|send/receive inside an abstraction. i give the send an inlet & duplicate the
|abstraction ...10 times. each abstraction have the same send/receives but
|should send stand-alone values...
|
|is this clear to understand? possible? senseless? stupid?
|a other idea was to make a variable send/receives....also without success.
|
|ahh...maybe the first question should be, is gem able to render 76800
|cubes???
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