Hallo, Frank Barknecht hat gesagt: // Frank Barknecht wrote:
This is a "me too"-message from me: For the same reasons as Thomas I'd prefer to stick with "object". While "class" is more correct, I think the difference is something only computer scientists are interested in and Pd has a tradition of not always following the path of mainstream computer science anyway, because it's not a tool mainly targetting computer scientists but one targetting artists. I'd say,, reserve the term class for pd-dev.
It occured to me that it may sound like I'd try to "dumb down" Pd for artists, which is not my intention, so I'd like to clarify a bit:
We're talking about what term to use in pdpedia for the descriptions of the available building blocks for patches, mainly externals and abstractions. When building patches, what users (scientists and artists) deal with, are objects. The only thing you can do with a class when building a patch is to make an instance of it: an object of the class.
So in the pdpedia context using the term "object" for the list of building blocks in my view wouldn't be wrong at all. As "object" also is the term that is generally used when talking about Pd patches here--as in: "Just put an [osc~] object into your patch to make a sine wave." Nobody says: "Instantiate the [osc~] class to make a sine wave."--it is perfectly valid to use "object/symbol" on pdpedia. IMO at least.
Frank Barknecht _ ______footils.org_ __goto10.org__