Has anyone noticed some nasty performance issues over time running patches with number boxes and GOP?
Number boxes seem to affect performance proportionately to how many times they've changed. Leaving a patch open that has multiple number boxes that change a few times every second (for example bars:beats:ticks timer) for an hour or more can sometimes bring my system to a grinding halt. Restarting PD and reloading the patch usually fixes it.
This seems to exacerbated if the number boxes are within a GOP canvas, and even more so if said GOP canvas is contained in another GOP canvas (for example, a GOP VU inside a GOP preamp).
My immediate guess is that the number box code is doing dynamic memory allocation, and fragmenting memory over time. Is this a PD thing or a tcl/tk thing?