From: Michal Seta mis@artengine.ca To: yvan volochine yvan.pd@gmail.com Cc: pd-list Pd-list@iem.at; João Pais jmmmpais@googlemail.com Sent: Monday, October 31, 2011 5:10 PM Subject: Re: [PD] OT: Poll: Csounds or SuperCollider or Chuck
On Wed, Oct 26, 2011 at 2:45 PM, yvan volochine yvan.pd@gmail.com wrote:
- How do they compare against each other?
I only know a bit csound and am an everyday sc user.
- I find csound oldschool syntax pretty boring but maybe that's just me.
I find SC syntax pretty ugly, so I guess it is all a matter of taste.
- sc is a killer for realtime dsp.
So is CSound, no?
Could you give a csound example? It's been awhile since I've played with Supercollider, but
its realtime strengths were immediately apparent early on in the tutorials. Things like creating
hundreds/thousands of sinewave oscillators that fade out over time and get garbage collected
when each envelope hits zero. (All without audio dropouts, of course.)
- sc-list is *extremely* active and helpful.
polyphony in pd is a nightmare, you get it for free in sc:
// 128 sine waves with random freq mixed down to stereo: { Splay.ar(SinOsc.ar({ExpRand(100, 5e3)} ! 128)) }.play
You get it for free in CSOund. (advertising-mode off) best is of course to try them all and see for yourself !
I agree. And to add to the choices, I suggest you all take a look at http://code.google.com/p/pyo/ You program it in python so its syntax is prettier than CS and SC and modules are coded in C so it is fast.
Interesting, I've never looked at that one. Thanks.
-Jonathan
Cheers,
./MiS _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list