On Fri, Dec 14, 2007 at 01:17:39PM -0500, Hans-Christoph Steiner wrote:
You could probably do it by using [hid] to get the mouse events.
Also, my new [cursor] object will give you the screen pixel coords,
which might be easier than the relative data direct from the mouse/hid.
Thanks for the hints. I can already get screen pixel coordinates of the mouse using Gem functions. The problem is when the mouse hits the edge of the screen, or leaves the window, they stop coming in. Maybe [hid] solves that problem, but aren't there cross platform issues with [hid]? I think I am basically going to have to wrap some functions of the SDL library in an external since that's very cross platform, and very widely supported. I've been meaning to do it to get in joystick data for ergates for a while now.
Best,
Chris.