i read that whole discussion thread on the RPi board, and based on that it certainly sounds murky at best that GPU processing is going to become a reality on the RPi anytime soon, without Broadcom's support/permission. JamesH, one of their main hardware dev guys, seems pretty determined you can't reverse engineer video code, and everyone else seems to have stars in their eyes about it.
agreed, the idea that Eben might be working on some pathways to doing this by getting Broadcom to agree to opening up certain pathways to processing via the GPU is a very tantalizing prospect. someone should press on him a bit regarding this...
scott
On Sat, Feb 9, 2013 at 4:57 AM, Pierre Massat pimassat@gmail.com wrote:
Hi Jon,
Thank you for your insight, and welcome in the list !
I personnally think that for most real-time application (like the guitar effects processor i'm using), a latency equal à below 10 to 8 ms is definitely acceptable (especially considering the price). I could imagine many applications for other instruments that would work just fine with such a latency.
Pd currently works fine with no GUI at 10 ms, with simple patches. One has to increase the latency to 16 ms (maybe more for very heavy patches) if one needs to do some fft or other demanding stuff (i used a phase vocoder in my video).
So if using the GPU for DSP doesn't reduce latency, but allows for bigger patches, it's already great news.
Cheers,
Pierre.
2013/2/9 Jonathan Sheaffer jon@jonsh.net
Hi All,
I've been a silent observer for some time now, but since GPU processing is 'close to my heart', I thought I'd jump in... So there goes my first post in the pd-list...
In general, GPUs are really beneficial for parallelisable algorithms involving heavy-computations, such as FFTs, fast convolution, BLAS with huge matrices, finite difference modelling etc... To maximise performance, the GPU kernel needs to unanimously operate over a large enough data set which needs to be copied into the device's memory, as GPUs generally can't access the host memory. This would mean large buffers --> increased latency. So doing 'real-time' DSP on a GPU would probably make more sense for stuff like physical modelling, complex additive synthesis etc..., rather than to 'generally reduce the system latency'.
*However*, if the SoC platform physically shares memory between the GPU and the CPU, then this could, in theory, help reduce the inherent latency (as no memory transfers would be required), but without having detailed documentation, this would be difficult to assess.
Cheers, Jon.
www.jonsh.net
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