Stefan Turner wrote:
As for reflections this seems pretty improbable in real-time.. I've been using something that looks something like reflection with pix_snap2tex feedback. I think most reflections done in real-time are faked.
Yes I think what IOhannes meant was you could use "multiple_window" to generate reflections for flat surfaces. Similar to pix_snap2tex but you could use the correct viewpoint.
exactly!
the only project i know that can do "real" realtime reflections (and shadows and everything) is openRT (a realtime raytracer) certainly there are others. Gem is non of them ;-(
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