x86-based SIMD didn't do floats until SSE1 and 3DNOW, but it doesn't matter because jMax never used it and Miller's Pd never used it.
-Which is not what I'm saying, if you read more carefully. It's not even a point I'm trying to make.
Does MAX/MSP use SSE and/or Altivec in its signal processing ?
-Both are used (on WindowsMax and OSX-Max).
I think that the client/server separation is very worthwhile.
-I think so too.
The dropouts are caused by not enough separation and/or by buffer-clogging.
-Completely agree on that one too. So are in the context of jMax are we talking about crappy programming or crappy design?
on the other hand with current dualcore processors becoming standard for the next couple of years, maybe it ought to be revived.>
You must be kidding. Pd already has a separate GUI thread (wish pd.tk). The only advantage jMax has, is that all its GUI lives in that thread,
-Indeed. Making it probably a better design, because it isn't in the way.
whereas Pd does lots of unnecessary coupling.
-Agreed.
The amount of work left to make Pd cleanly client-server-separated is almost nothing.
-So why isn't that done?
Then there's the fact that at this point, the issue of getting audio running fast enough, has already disappeared.
-To what extent?
If it wasn't the case, many more people would spend time on Pd devel_0_39, which can be up to 4 times faster than Miller's Pd (except for fft~ in which case it's even faster).
-Maybe people don't find that an issue.
Bringing in a second processor is thus not that useful.
-Depends what you're trying to do, I guess...
I think, by the way, IRCAM could have supported it slightly more decently with their lists.
What do you mean?
-I remember that many times awkward questions were avoided or not even answered. Also that the complete archive has been removed is rather odd to say the least.
AvS
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` |Schreck Ensemble . . . . . . . . . . . . . . . . . . . . +
` |# -laboratory for live electro-acoustic music- # |
| http://www.schreck.nl/ |
| http://www.xs4all.nl/~schreck/ |
` *===========================================================++
` |Compositions http://www.xs4all.nl/~schreck/html/compo.html |
` |Samples http://www.xs4all.nl/~schreck/html/samp.html |
` |Patches http://www.xs4all.nl/~schreck/html/pat.html |
` |Videos http://www.xs4all.nl/~schreck/html/video.html |
` |Scores http://www.xs4all.nl/~schreck/html/scores.html |
*===========================================================++
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