Malte Steiner a écrit :
I do something simular with wavetables in the spirit of PPG or Waldorf synthesizers (stepping through a bunch of single cycle waves), its great in combination with the moog~ filter and it sounded well on a concert yesterday. There are two windows applications out there which can generate wavetables and I managed to run them on my Linuxbox with Wine. Its the freeware Tranzilon
I didn't try this freeware, but it looks like very good, the info.html is explicitly show the fonctionning,then we could deduce how to proceed for doing something similar with this. Also I am not sure how one hundred of waveforms would be stored into the patch. Using one hundred of tables woild be the basic solution, but also a single table for storing them all could be enough. In all cases, DS will be usefull for manipulating waves by hand. Ciao, PC.
#N canvas 0 0 618 280 10; #X obj 85 115 noise~; #X text 121 13 waveshape morphing; #X obj 134 82 nbx 5 14 -1e+037 1e+037 0 1 empty empty Frequency 0 -6 0 10 -262144 -1 -1 1017 256; #X floatatom 131 183 5 0 0 0 - - -; #X obj 173 181 hsl 128 15 0 127 0 0 empty empty WaveShape -2 -6 0 8 -262144 -1 -1 0 1; #N canvas 0 0 450 300 (subpatch) 0; #X array $0-lfo3 10000 float 2; #X coords 0 1 10000 -1 100 50 1; #X restore 332 176 graph; #X obj 179 208 t b; #X obj 209 211 t b; #X obj 195 237 tabwrite~ $0-lfo3; #X msg 155 122 63; #X msg 157 103 0; #X msg 155 143 127; #N canvas 508 62 468 391 module3 0; #X obj 139 23 inlet~; #X obj 176 343 outlet~; #X obj 233 71 osc~; #X obj 232 50 / 100; #X obj 140 122 samphold~; #X obj 232 24 inlet; #X obj 283 23 inlet; #X obj 315 55 fade-morph 63 128; #X obj 176 234 +~; #X obj 176 267 +~; #X obj 324 106 fade-morph 0 126; #X obj 325 157 fade-morph -63 126; #X obj 242 160 *~ 0; #X obj 177 151 *~ 0; #X obj 234 209 *~ 1; #X text 327 36 Random; #X text 336 87 Square; #X text 335 136 Sinus; #X obj 252 264 t b; #X obj 220 144 -~; #X obj 216 120 <~ 0; #X obj 247 120 >~ 0; #X obj 248 295 tabwrite~ $0-lfo3-square; #X connect 0 0 4 0; #X connect 2 0 14 0; #X connect 2 0 20 0; #X connect 2 0 21 0; #X connect 3 0 2 0; #X connect 4 0 13 0; #X connect 5 0 3 0; #X connect 6 0 7 0; #X connect 6 0 10 0; #X connect 6 0 11 0; #X connect 6 0 18 0; #X connect 7 0 13 1; #X connect 8 0 9 0; #X connect 9 0 1 0; #X connect 10 0 12 1; #X connect 11 0 14 1; #X connect 12 0 8 1; #X connect 12 0 22 0; #X connect 13 0 8 0; #X connect 14 0 9 1; #X connect 18 0 22 0; #X connect 19 0 12 0; #X connect 20 0 4 1; #X connect 20 0 19 0; #X connect 21 0 19 1; #X restore 111 208 pd module3; #X msg 317 82 ; pd dsp 1; #X obj 319 47 loadbang; #X connect 0 0 12 0; #X connect 2 0 3 0; #X connect 3 0 12 1; #X connect 3 0 6 0; #X connect 4 0 7 0; #X connect 4 0 12 2; #X connect 4 0 8 0; #X connect 6 0 8 0; #X connect 7 0 8 0; #X connect 9 0 4 0; #X connect 10 0 4 0; #X connect 11 0 4 0; #X connect 12 0 8 0; #X connect 14 0 13 0;