you should normalise your uv values to keep them ion the 0....1 range.
you can do that in blender i think
2015-07-27 18:20 GMT+02:00 Antonio Roberts antonio@hellocatfood.com:
Hi,
I have made a textured 3D model in Blender that I'm trying to import into Pure Data and have it display as it did in Blender.
I made a simple blocky tree model (attached). It uses this image as a UV mapped texture: http://i.imgur.com/ACncRZI.png It should/I want it to display like this http://i.imgur.com/QWJOIpS.png But when I open it in Pure Data it displays like this: http://i.imgur.com/Ya4diiS.png
Is there anything that I can do either in Pure Data or Blender to make the texture display as it did in Blender? If there's a solution that could work in all situations and with all UV mapped models then that would be preferable.
Thanks
Antonio
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