thanks, martin and IOhannes for the hints.
but this means, if i'd like to cross two rectangles, there is no other way to make all parts transparent besides splitting them in separate rectangles to set the execution order?
suddenly this is not a real solution when using textures.
cheers roman
"IOhannes m zmoelnig" zmoelnig@iem.at wrote:
Martin Peach wrote:
Roman Haefeli wrote:
join and adjust their drawing order according to the rotation angle.
Can
this be done in Gem?
you can change the order of [gemhead] execution dynamically by sending it a [set <priority>( message.
mfg.asdr IOhannes
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