I've attached a patch that is illustrating my problem, this example shows how rotation is behaving when there are handles like in 3D modelling softwares, we see that rotation axis aren't rotating with object.
Le 06/01/2015 21:30, IOhannes m zmölnig a écrit :
On 01/06/2015 09:12 PM, patrice colet wrote:
Hello,
is there a simple way in Gem to rotate an object locally, or in other words is it possible to rotate an object on z axis, and then rotate on the new x axis given by z axis rotation?
I believe it would be possible to do that with some matrix magicks but it looks complicated to me, maybe there are examples somewhere?
i'm sure i misunderstand the question, as the answer i find is rather simple (all transformations in Gem are always on the local coordinate system)
| [rotate 12 0 0 1] | [rotate 42 1 0 0 ] |
or even: | [rotateXYZ 0 0 12] | [rotateXYZ 42 0 0] |
fgmsadr IOhannes
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