Le mardi 28 décembre 2010 à 13:25 +0100, João Pais a écrit :
what do you mean with data structures, didn't see any in your patch.
It was a suggestion. My patch only show one possibility to achieve what Ico was looking for, without data structure. The use of data structure (array) is another possibility (not so elegant, as i wrote before, the click on data structure is not enough, you still need a metro or a mouse listener. However, it is most elegant graphically ! ;). ++
Jack
to the original poster, if it's a control array, it should change when you tell it to. so, jack's first suggestion is the most efficient, before you do a change, see if the written indexes are really different. otherwise there is the hard solution, but that implies you have a constant data flow going on at the same time, it's not the most efficient solution.
Look at the patch attached to this mail. I think array in data structures is a most elegant way to do what you are looking for. ++
Thanks all for the reply. Forgot to mention critical part--all this detection should however happen when one is "drawing" the array by clicking with the mouse onto the array's points and dragging them to new positions. Hence, there is no "middleware" patch to speak of (other than what array inherently provides). Is there anything that may provide this?
if that's what you want to do, then there will always be changes. it's not possible to have the hand precision. unless you use an array that has a vertical step limit. since that's not a feature from array, I did once a data structures abstraction to do it. but I can't find it now. or, if using data strucutres, you can use the click output to know when change is being made, and compare it with an older state. that makes it more efficient, the comparison patch doesn't have to be working at an x rate. actually, that abstraction I did would do the job, then. it's somewhere in
my disk, was part of a bigger patch.