On Fri, 2007-01-26 at 09:40 +0100, Enrique Erne wrote:
the dsp chain needs to be rebuild whenever the dsp graph is changed, which causes audio dropouts if your patch has a certain complexity...
tim: i'm not sure about the dsp-chain problem and how to test it.
when i dynamically create abs like this: [; pd-subpatchname obj 10 10 abstraction-name args( dsp seems not to be updated unless i create a ~ obj in an other subpatch and clear it afterwards. (again workaroundism :)
but when i dynamically create objects i never had dsp-chain problems so far.
it depends on how complicated your patch is dsp-wise (number of objects and number of connections) ... in my own performance patch, it's not possible to connect/disconnect dsp objects without an audio dropout.
it's a problem, that doesn't occur with trivial patches, though ...
tim
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