Hello list,
Is there a way to get the bounding boxes for [text2d/3d] objects in GEM? Essentially what I want to do is have centered lines of text on a screen and highlight words one at a time (so 2 text objects displaying the same text, one for the highlighted words, one not, justified left and centered manually).
It looks like [text2d/3d] have second outlets that output lists "bbox 0 0 0 0 0 0" (which I'm assuming means bounding box) but these bbox lists for me only ever output 0s. This is from a build from the source on github done within a week or so ago but maybe this could also be something in the build not going right on my machine if nobody else is having these issues...
Thx