ola,
the closest i got to something like viruses is playing around with pdp_opencv and the distance algorithm :
http://ydegoyon.free.fr/mics.ogg
patch is attached and it's a pure pdp/3dp solution, don't ask a version for windows.
saludos, sevy
ps : fluids is another problem...
ydegoyon@gmail.com wrote:
hey oskar,
that medicine ain't enough, or has it ever been?
lumafilt' don't remember that but i can check, it think still it's nothing close to life !!
kuss sevy
#N canvas 362 116 670 709 10; #X obj 101 158 pdp_xv; #X floatatom 276 106 5 0 0 0 - - -; #X obj 101 99 pdp_opencv_distrans; #X text 315 107 edge threshold; #X msg 253 23 type 3; #X msg 263 43 type 5; #X msg 273 62 type 0; #X msg 251 -2 voronoi $1; #X obj 342 -2 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1; #X text 361 -2 switch Voronoi diagram mode on/off; #X text 310 24 use 3x3 mask; #X text 320 43 use 5x5 mask; #X text 326 62 use precise distance transform; #X obj 241 -96 bng 15 250 50 0 empty empty empty 20 8 0 8 -262144 -1 -1; #X msg 106 -67 loop $1; #X obj 107 -89 tgl 15 0 empty empty empty 20 8 0 8 -262144 -1 -1 1 1; #X msg 137 -98 open $1; #X obj 136 -122 openpanel; #X obj 121 -139 bng 15 250 50 0 empty empty empty 20 8 0 8 -262144 -1 -1; #X msg 200 -97 stop; #X obj 118 -33 pdp_yqt; #X obj 202 -67 metro 400; #X obj 310 -75 pdp_v4l2; #X obj 313 -106 metro 40; #X obj 321 -138 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1; #X obj 318 189 3dp_windowcontext; #X obj 318 164 metro 40; #X obj 318 144 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1; #X obj 321 339 3dp_view transy 1; #X floatatom 425 314 5 0 0 0 - - -; #X floatatom 435 368 5 0 0 0 - - -; #X obj 320 256 3dp_mouserotate; #X obj 37 236 pdp_convert texture/*/*; #X obj 278 540 pdp_rec~; #X msg 359 448 open /tmp/mics.mov; #X msg 359 472 start; #X msg 358 499 stop; #X floatatom 342 543 5 0 0 0 - - -; #X obj 143 533 pdp_xv; #X obj 371 397 loadbang; #X msg 319 418 autosnap 1; #X obj 205 444 3dp_snap image/YCrCb/*; #X obj 227 386 3dp_draw sphere 4; #X msg 317 86 7; #X obj 363 86 loadbang; #X connect 1 0 2 1; #X connect 2 0 0 0; #X connect 2 0 32 0; #X connect 4 0 2 0; #X connect 5 0 2 0; #X connect 6 0 2 0; #X connect 7 0 2 0; #X connect 8 0 7 0; #X connect 13 0 21 0; #X connect 14 0 20 0; #X connect 15 0 14 0; #X connect 16 0 20 0; #X connect 17 0 16 0; #X connect 18 0 17 0; #X connect 19 0 21 0; #X connect 20 0 2 0; #X connect 21 0 20 0; #X connect 22 0 2 0; #X connect 23 0 22 0; #X connect 24 0 23 0; #X connect 25 0 31 0; #X connect 25 1 31 1; #X connect 26 0 25 0; #X connect 27 0 26 0; #X connect 28 0 42 0; #X connect 29 0 28 1; #X connect 30 0 42 2; #X connect 31 0 28 0; #X connect 32 0 42 1; #X connect 33 0 37 0; #X connect 34 0 33 0; #X connect 35 0 33 0; #X connect 36 0 33 0; #X connect 39 0 40 0; #X connect 40 0 41 0; #X connect 41 1 33 0; #X connect 41 1 38 0; #X connect 42 0 41 0; #X connect 43 0 1 0; #X connect 44 0 43 0;