You can do some interesting distortion using a transfer function. I've attached an example patch with a sort of tube-like transfer function. Also, you might be interested in LFO_noise~ from iemlib for random modulation, and using a compressor such as zexy's limiter~ (which can dirty a sound if you put some rough reverb through it).
Ben
On Fri, Jun 07, 2002 at 11:06:51AM +0800, Chris McCormick wrote:
Hi,
In playing around with PD, i'm finding that the patches i'm designing are coming across sounding too pure and clean. Does anyone have any tips for adding some kind of random crustiness to sounds? To get sounds that detune in an authentic analogue style, and filters which distort slightly at the low end etc. I'm trying things out like modulating with brown noise etc. which is working fairly well, but I thought that maybe someone else is into the same aesthetic, and could give me some tips.
Feel free to reply off list if this is not the appropriate forum for this kind of discussion.
Regards,
Chris. ______________________________________________________ Chris McCormick - Systems Developer - PerthWeb Pty Ltd Internet Solutions for your business! Level 9/105 St George's Tc - Perth - Western Australia Ph: (08) 9226 1366 Fax: (08) 9226 1375 Visit Perth online! : www.perthweb.com.au PGP Key = http://www.perthweb.com.au/~chris/public.txt