hi *!
two days ago, my pd-based cue player (btw, new release at http://stackingdwarves.net/public_stuff/software/CueFrog/) chashed and burned during a live show. not good.
pd segfaulted while i had one six-channel instance of readanysf running and five more two-channel instances stopped, at the precise moment when i was sending a midi cc to stop the running player and another to start a new one, while i was at the same time moving a midi fader for volume control.
unfortunately, i had core dumps disabled, and as luck would have it, the crash seems impossible to reproduce without an audience of 200 and a director to go ballistic. so unless someone has an audience simulator test scaffold: what are, in your experience, the most likely causes of such sudden segfaults, and are there workarounds or defensive practices which i could implement?
i'm using the current releases of pd-vanilla, vbap and readanysf~.
in case someone feels inclined to look at my programming style and lead me back to the path of righteousness, the actual show patch i was using on top of CueFrog is at http://stackingdwarves.net/download/pd-crash.pd
looking forward to your ideas!
best
jörn