Hans-Christoph Steiner wrote:
There are already a lot of DirectX headers in MinGW, you might not need the DirectX SDK at all. I didn't need the Windows DDK for the HID stuff, all of the headers I needed are included in MinGW. These look all relevant:
direct.h dxerr8.h dxerr9.h d3d9.h d3d9caps.h d3d9types.h
hmm, i don't know. this is what get's included by the relevant files: dshow.h qedit.h streams.h atlbase.h atlconv.h dvdmedia.h
if they are in mingw, i would be happy.
These would have to be installed on the build machine. We couldn't include them in the SVN. Just like the Apple builds require XCode. I am guessing it would only be the Quicktime SDK that we'd need to install.
yes, i am only talking about the SDKs here (XCode is an IDE, isn't it?): packages providing header-files to include and library-files to link against. nothing that fummels with the registry or the like. it's fine if we don't have to include them in the pure-data svn.
iirc, last time someone was trying to build gem4win32 with mingw/cygwin (i think it was thoralf; but i could be mistaken - excuse my ignorance), they had to patch the DirectShow-headers...
fmga,r IOhannes