Hi,
I believe this is a known bug, Chris Clepper had helped me fix this problem actually with GEM. I just made a some simple [pixTextureHack] that loadbangs the mode stuff so everything will work, but I put it in manually wherever I had a pix_texture.
Only problem was, I forgot about it and got really confused for half an hour when I was mapping some new textures the other day and nothing worked. Now I've decided, even better would be to wrap the pix_texture so that whenever I create the object, the loadbang is sent without me having to remember.
~David
On 12/6/06, Hans-Christoph Steiner hans@eds.org wrote:
On Dec 6, 2006, at 3:04 PM, chris clepper wrote: On 12/6/06, Hans-Christoph Steiner hans@eds.org wrote:
OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: RADEON X300/X550 Series Generic OpenGL version string: 2.0.5814 (8.25.18) OpenGL extensions: GL_EXT_texture_rectangle,
This driver supports both 2D and rectangle textures. The hardware does as well. If mode 1 does not work in GEM then that looks like a driver bug to me.
It seems to be a bug in Gem because mode 1 works fine after entering mode 0. Its just when the patch starts up that it doesn't work. After sending a [mode 0(, then both [mode 1( and [mode 0( work.
.hc
Using ReBirth is like trying to play an 808 with a long stick. -David Zicarelli
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