Frank wrote:
It's not so much the tool, as it is the skills that makes music sound good.
That is true for really good tools. Needless to say that Pd is one of them.
But there are a lot of tools out there with which it is not so much the skills as it is the tool that makes music sound good - meaning that a completely unskilled musician can make something that sounds "pretty good", and a skilled musician cannot make things sound much better (and usually won't use such tools). In those cases the music usually "sounds like the tool". Those are bad tools for making music, though they can be excellent tools for having fun.
If you use a [phasor~] as a sawtooth oscillator source, you're "wrong" in both Max and Pd.
Sorry may I ask why? Do you mean that using a sawtooth oscillator source is a wrong starting point for creating interesting music, or that [phasor~] is not the right object to use as a sawtooth oscillator?? In the latter case, what should you use instead??
(ohhh, I see maybe: it is because of aliasing isn't it? indeed I always wondered: how do you simulate a sawtooth oscillator and avoid aliasing [without a huge oversampling and filtering]?)