On 01/17/2015 01:25 PM, Alessio Degani wrote:
On 16/01/2015 19:33, IOhannes m zmölnig wrote:
i hope you are aware that this is a simplification on your side, and not how Pd handles audio streams (when it comes to overlapping)
Humm... I didn't know that there are different way to handle audio stream in PD. Can PD directly manage overlapp and stuff like that? Where I can read something about that?
putting a [block~ 128 2] anywhere in your canvas will make it use signal vectors of 128 samples length with an overlap factor of 2 (read: the last 64 samples of the old signal vector are the same as the first 64 samples of the new one).
the objects themselves are not notified of this, they just get 128 sample chunks to process. inspecting the signal-vector's samplerate (sic!, it's really a data-rate) will reveal that it has now the double samplerate as when using [block~ 128].
fgmsar IOhannes