Does Homebrew require XCode? If so then speed of package installs is insignificant by comparison.
If not then I'll give it a try-- that would reduce the total time to build from 1 day to something less obnoxious.
Yes and no. Yes in that you need to install the Xcode Commandline Tools (aka gcc/clang, make, git, etc) and No in that you do not need to download and install the whole Xcode GUI app & tools if you’re only building things on the command line.
As of OSX 10.8 or so, you can run the following to install the commandline tools:
xcode-select —install
This will open a dialog box where you can click “Install”. There is no need for a login, or App Store, or whatever.
Dan Wilcox @danomatika https://twitter.com/danomatika danomatika.com http://danomatika.com/ robotcowboy.com http://robotcowboy.com/
On Oct 10, 2016, at 7:31 AM, Jonathan Wilkes jancsika@yahoo.com wrote:
Thank you. /usr/local always seems iffy to me, but this is after years in linux making sure to make packages to install any software via package manager. The thing I liked about macport's /opt, which is actually something of a standard for non-pacakge-managed software in linux, is that it's relatively encapsulated away from the rest of the directory structure. But as long as it does a reasonable job of uninstalling everything in a package it should be fine.