On Apr 28, 2005, at 12:49 PM, Tim Blechmann wrote:
does not crash here, everything like it should be. 0.38 osx.app
Thanks... it seems it's just in PD 0.37 and in PD 0.38 devel... will have a look....
this seems to be a lovely deadlock ... glist_deselect and
glist_noselect each use about 50 % of the cpu ...btw, max, iohannes and hans, have you _created_ an empty object before renaming the subpatch? this bug occurs, when you rename the subpatch _while_ creating an object (after ctrl+1 before left-click on the canvas)
Ah yes, that's the key part: leaving the object blank and not attached
to the canvas. I reproduced it as well. It pegged the CPU, but I was
able to quit fine. Pd.app 0.34-2/TclTK 8.4.9
.hc
cheers ... tim
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