On 03/04/2018 09:53 PM, Marco Matteo Markidis wrote:
I expect that using [readsf~] in a re-blocked and up-sampled patch is usefull to have the same played back file but trying to avoid glitches.
sorry, i'm having trouble parsing that sentence.
anyhow, the sound you get *is* useful and the patch does what it announces (that is: it has a subpatch with a different samplerate and re-blocking).
if you want your soundfile to be played back at normal speed without overlapping, then you play it in a non-reblocked and non-resampled canvas. if you need to do something to that sound in a re-blocked and/or re-sampled context, then you must send the audio-signal through [inlet~]/[outlet~] which will do the re-sampling and re-blocking for you.
mgfdsar IOhannes