Hans-Christoph Steiner wrote:
So the first results are not so promising. It didn't build on either Debian/stable or Mac OS X. Can anyone give me some of the hidden secrets to building FTGL?
if i remember correctly, i have checked in the project-files which were working with some "current" (don't know the version number though) version of xcode. should be in mac/FTGL.xcodeproj/ (instead of mac/FTGL.xcode/) and it should have fixed all the leftovers from the original FTGL-project where there are absolute paths instead of relative ones.
at least it did compile here the last time i tried, without any major issues
mfgas.dr IOhannes