GEM is a bit easier to deal with for shaders since there is no need to do any specific wrapper. Any ARB_ vertex or fragment shader and any GLSL shader you find on the web can work in GEM without modification. In some cases you might need to change something in the shader text to deal with rectangle vs 2D textures.
On 6/16/07, Cypod cypod25@gmail.com wrote:
On the cycling74 webpage there is an interesting article about writing shaders for jitter:
http://cycling74.com/story/2007/5/23/181113/507
is there a similar function available for GEM? Has anyone had experience with doing this?
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